Each and every implementation of the sim will be powered by a Boxx workstation running eight Nvidia Quadro P6000 GPUs connected via Quadro SLI, so this definitely won’t be something available to consumers. Disney had to build multi-GPU workflows, which they helped Epic Games integrate into the company’s Unreal Engine which will continue to use that code moving forward.
I know that something like this can be quite thrilling. I've seen how popular the new Flight of Passage at the Pandora land can get. But I can't help hoping that there would be an E-ticket PHYSICAL ride, rather than a simulator. There seems to be a reliance on too many of those lately.
Zz.