Tuesday, January 23, 2007

Ray Tracing for the Movie "Cars"

Hum... this could possibly be an interesting talk to sit in. It was presented at the 2006 IEEE Symposium on Interactive Ray Tracing by P. Christensen of Pixar.

Abstract: In this talk I will describe how we extended Pixar Animation Studios' RenderMan renderer with ray tracing abilities. In order to ray trace highly complex scenes we use multiresolution geometry and texture caches, and use ray differentials to determine the appropriate resolution. With this method we are able to efficiently ray trace scenes with much more geometry and texture data than there is main memory. Movie-quality rendering of scenes of such complexity had only previously been possible with pure scanline rendering algorithms. Adding ray tracing to the renderer enables many additional effects such as accurate reflections, detailed shadows, and ambient occlusion. The ray tracing functionality has been used in many recent movies, including Disney-Pixar's latest movie "Cars". In this talk I will also describes some of the practical ray tracing issues from the production of "Cars".


Zz.

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